In brief
Bullet-Proof Software was a tiny Japanese studio run by one Dutchman, Henk Rogers, which first made one of the first Japanese role-playing games itself (Rogers himself calls The Black Onyx the first) and five years later beat a London dealer and the Maxwell media empire in the race for the worldwide rights to Tetris. The winner was not a corporation with lawyers but a man who flew to Moscow in person without an invitation, made friends with the game's author, and wrote a check for $40,000 out of his own pocket on the spot. A decade later the same studio disappeared, but the right it had won outlived the studio itself and turned into The Tetris Company.
How it started (the founders)
Henk Rogers was born in 1953 in Amsterdam, studied in New York, and then studied computer science at the University of Hawaii, where he met his future wife, Akemi. After moving to Japan by way of Hawaii in the late 1970s, he saw that American role-playing games like Ultima and Wizardry were thriving while Japan had nothing of the kind, and he decided to recreate the experience himself, even though his only programming experience was student assignments.
There was no money for a business, and here begins a rarely retold part of the story: after showing a prototype at a computer store in Akihabara, where kids crowded around it, Rogers met Halpin Ho, the son of the largest gem dealer in Bangkok. In the café of the Pacific Hotel, Rogers admitted frankly that he thought he knew how to make games but had no idea how to run a business, and he offered Ho half the company for $50,000. Ho agreed to handle the business side but in reality never once showed up at the office; all the operations (registration, accounting, rent) were handled by Rogers's wife, Akemi. The company was officially registered in 1983 in Yokohama under the name Bullet-Proof Software.
Rogers wrote the game alone on an NEC PC-8801 with 64 kilobytes of memory over about nine months. The memory limits shaped the design: he cut the number of character classes down to one, the warrior, deciding that the Japanese would relate best to that kind of hero, and he removed the inventory, placing the equipment directly on the character model. The game, named The Black Onyx after the gemstone (a subtle nod to the jeweler investor), came out at the turn of 1983 and 1984.
Year-by-year timeline
- 1983 (spring): Rogers finds an investor, Halpin Ho, and gets $50,000 for 50% of the company fact
- 1983-08-10: formal registration of Bullet-Proof Software in Shin-Yokohama estimate
- 1983/1984 (the turn of the year): release of The Black Onyx for the NEC PC-8801; the first month brings just one phone call estimate
- 1984 (April–June): after personal demos for magazine editors, sales climb to 10,000 copies a month; by the end of the year it is the best-selling Japanese computer game, with 150,000 copies in total fact
- 1988 (early, CES, Las Vegas): at the Spectrum HoloByte booth Rogers sees Tetris for the first time and sets a high score on the machine, pushing the company's CEO Gilman Louie off the leaderboard fact
- 1988-11/12: BPS releases Tetris for Japanese computers (November) and for the Famicom (December 22), without Elorg's knowledge or payment fact
- 1989-02 (mid-month): Rogers flies to Moscow without an invitation, finds Elorg, and meets the negotiator Nikolai Belikov and Alexey Pajitnov in person fact
- 1989-02-21: Rogers signs exclusive worldwide rights to handheld devices with Elorg, after confessing to the unauthorized Famicom release and writing a check for about $40,000 on the spot fact
- 1989 (the following weeks): at the end of the three-week deadline set by Belikov, BPS/Rogers also gets the worldwide console rights fact
- 1996: Rogers and Pajitnov found The Tetris Company; Elorg, privatized by then, gets 50% of the company, and the partners the other 50% fact
- 2001: Bullet-Proof Software closes; the exact date differs between sources (February 22 or March 31) estimate; its successor is Blue Planet Software, founded back in 1995 in Honolulu estimate
- ~2005 / 2020-10: Rogers and Pajitnov buy out Elorg's stake in The Tetris Company (~2005); in October 2020 Blue Planet Software merges with The Tetris Company
Lesser-known but significant facts
- The formal co-owner of 50% of the company never once showed up at the office. Halpin Ho put in $50,000 and was supposed to run the business, but the actual operations were handled by Rogers's wife, Akemi; years later Rogers bought out Ho's stake for $200,000.
- The name The Black Onyx is a signature under the deal with the investor. The game was named after the gemstone at the very moment the company was financed by the son of the largest gem dealer in Bangkok.
- The prize for a perfect playthrough was not a one-off 1984 promotion but a rule for every version of the game. The first 100 players who finished The Black Onyx with perfect karma on any of the platforms sent Rogers the password "Iggdrasil" and received by mail a real onyx stone with a certificate: not an in-game bonus but a physical gem.
- Shigeru Miyamoto named The Black Onyx as an influence on The Legend of Zelda. Stories about Rogers usually give all their attention to the Soviet Tetris deal, while his first game was meanwhile shaping the design of one of Nintendo's main franchises.
- Kevin Maxwell, who lost the rights to Tetris, did not come away empty-handed but with a consolation contract: a right of first refusal on new Tetris rights in exchange for a contract to publish Maxwell's encyclopedias in the USSR. He was satisfied with it, not realizing that Mirrorsoft had never held the rights he thought he was protecting.
Legend vs. the record
- Legend: Rogers snatched the rights from the Maxwells by foul means. The record shows the opposite: Robert Stein's contract with the Soviet agency covered only personal computers from the very start, not consoles or handheld devices; Stein licensed those platforms relying only on his own assurances that he was about to secure those rights. Kevin Maxwell acted in good faith in Moscow, drawing on his father's connections, but he was misled by his own partner Stein rather than deceived by Rogers. Verdict: Rogers took nothing that lawfully belonged to Mirrorsoft; he obtained rights that had never existed anywhere in that chain.
- Legend: Nintendo negotiated in Moscow itself. The record shows that Nintendo of America only promised Rogers to sublicense the rights if he secured them himself; there is no evidence that Nintendo sent official negotiators to Moscow. Rogers acted alone and with his own money, relying on his personal friendship with Nintendo's president Hiroshi Yamauchi, which the two had strengthened over games of Go. Verdict: the legend confuses the ultimate beneficiary of the deal (Nintendo, through the Game Boy) with its actual negotiator, a small intermediary studio.
- Legend (the default in most short retellings): The Black Onyx is a Japanese Wizardry clone. The record shows independent development: Rogers wrote the game alone over nine months on a machine with 64 KB of memory, cutting the number of character classes down to one and removing the inventory, decisions driven not by imitation but by technical limits and his own taste. Verdict: the source of inspiration is the same genre, but the specific implementation is an independent, necessarily simplified work by a newcomer, not a port of someone else's code.
- Legend: Rogers and Pajitnov ran the Tetris Company as the full owners of the brand from 1996 onward. The record shows that when TTC was founded in 1996, the privatized Elorg got 50% of the company, and the partners bought out that stake only around 2005; this is consistent with the paired Tetris (Elorg) dossier, which gives the same structure and the same buyout sum. Verdict: Rogers and Pajitnov gained full control of the brand almost a decade after the company was founded, not right away.
The first growth lever
The lever was not an advertising budget but a targeted round of visits to magazine editorial offices. After the sluggish start of The Black Onyx (one call in the first month), Rogers personally showed the game to the editors of computer publications: he did not send out press releases but demonstrated the gameplay live. After reviews were published in April 1984, sales rose to 10,000 copies a month through June, and by the end of the year the game had become the best-selling Japanese computer game, with 150,000 copies sold in total. Two calculated and not entirely obvious decisions were added to this: a price ¥1,000 above the market (¥7,800 against the standard ¥6,800) with a clear emphasis on 40 hours of gameplay, and a material prize, real onyx stones for the first 100 players who finished the game perfectly on any of its platforms. None of these decisions cost much money; they cost personal time and a precise bet that editors and hardcore players would become free amplifiers.
The paired story
Tetris (Elorg) and Bullet-Proof Software are the same 1989 story told from the two ends of the line. The Tetris (Elorg) dossier shows the Soviet side: a game with no legal owner was pulled toward the West for five years by three competing intermediaries who knew nothing of one another. The Bullet-Proof Software dossier shows why the smallest of the three was the one who won: Rogers already had experience of winning without money and without a name. He had once gotten half a business for $50,000 from a jeweler he met by chance and had promoted his first game through personal visits to editorial offices rather than advertising. In Moscow in 1989 he repeated the same pattern on a different scale: not Nintendo's corporate might and not Mirrorsoft's capital, but a personal friendship with Pajitnov and a $40,000 check out of his own pocket. This dossier does not redefine the years or the structure of the deal; they are taken as recorded in the paired Tetris (Elorg) dossier.
Parallels today (projects from the catalog)
- Leadmore AI (
leadmore): Leadmore's growth rests on Reddit's tolerance of "boosted" accounts carrying someone else's karma; in the same way, in December 1988 BPS released and sold 130,000 copies of Famicom Tetris without Elorg's knowledge or payment, betting that the Soviet agency would either not notice or be unable to do anything. The difference is in the outcome: the platform's tolerance of Leadmore can end any day without warning, while BPS managed to turn its debt to Elorg into an asset, presenting the cartridge as proof of its production capacity and settling the debt with a check on the spot. view this project's dossier → - An Instagram automation extension (
chrome-ext-instagram-automation-flippa-11670694) sells automatic likes, follows, and comments on the user's behalf: its growth is built on actions the platform merely tolerates and may deem a violation any day. In December 1988 BPS likewise released and sold 130,000 copies of Famicom Tetris without Elorg's knowledge or payment, betting that the rights holder would either not notice or not react. The difference is in the outcome: BPS managed to turn that debt into a trump card by showing up in person and settling the conflict with a check on the spot. view this project's dossier →
What a builder can take from this in 2026
- If your business rests on a right that someone else grants, personal trust with the specific person making the decision weighs more than the size of your company. Rogers won not because Nintendo stood behind him but because he flew in himself and made friends with Pajitnov and Belikov.
- A goodwill gesture paid out of your own pocket on the spot is more convincing than any future guarantees from a large parent company. The $40,000 check written right at the negotiating table carried more weight than the status of the Maxwells' corporation.
- Vague wording in someone else's contract is an opportunity, not only a risk. It was precisely the fuzziness of Stein's rights that opened the window Rogers stepped through, offering Elorg real money instead of assurances.
- A product released without the rights holder's permission is a bet that sooner or later has to be settled with money and a personal visit, not ignored. The 130,000 copies of Famicom Tetris sold without Elorg's knowledge became not a problem but a trump card in the negotiations, though only because Rogers came in person to answer for it.
- A first win without money teaches a pattern that later scales. The way Rogers promoted The Black Onyx (personal visits instead of advertising, a precise bet on amplifiers) is the same pattern of personal rather than corporate pressure that worked in Moscow five years later.
Discrepancies and what we could not verify
- The exact place and date of Rogers's first encounter with Tetris. Rogers himself, in two independent texts, names CES 1988 in Las Vegas without a month; a separate reconstruction dates Nintendo of America's own awareness of the situation to June 1988, at an arcade machine trade show. These are probably two different moments (Rogers's personal contact and Nintendo's later discovery), but the chronology could not be confirmed separately estimate.
- The release date of The Black Onyx. One source gives December 1983, another January 1984 estimate.
- The closing date of Bullet-Proof Software. It varies between February 22 and March 31, 2001; no primary source (an archive of the company's website or a press release) was found estimate.
- The exact day the company was founded (August 10, 1983). It is repeated in several secondary sources but seems to trace back to one shared original; no primary source (a press release, a website archive, a company registry) was found, so the year and the city are recorded as fact and the day as an estimate estimate.
- The full catalog of BPS games beyond The Black Onyx and Tetris (for example, Dimensional Fighter Epsilon3) has not been researched in detail.
Sources (primary first)
- Henk Rogers — About
- Henk Rogers — Sink or Swim
- Henk Rogers — My First Impressions of Tetris
- TIME — The Day I Discovered Tetris Changed My Life Forever (Rogers's essay)
- The Digital Antiquarian — A Tale of the Mirror World, Part 5: The Inflection Point
- Time Extension — The Making of The Black Onyx
- Time Extension — The Man Who Lost Tetris
- Wikipedia (for reference, as a pointer): Henk Rogers, The Black Onyx, Blue Planet Software
Secondary (context, cross-checking):
- Tetris Wiki / Fandom, Giant Bomb, Super Mario Wiki, AVID Wiki: aggregation of BPS's founding date
- Big Issue, The Review Geek, Morning Brew: Kevin Maxwell's reaction to the negotiations in Moscow
- Consistency with the paired Tetris (Elorg) dossier on dates, stakes in The Tetris Company, and the outcome of the pair